World 4 Finished & Two More Mini Games!


Since my last update, I've been on a roll, steadily making progress. I'm excited to share that World 4 levels are now complete, and I've also wrapped up two mini games!

World 4 Levels Finished

This world is coastal themed and takes some major inspirations from Oregon coastal towns. Each town always seems to have a fish, candy, and shell shops, so that's the direction I went with for the three "house" designs for this world.


World 4 also introduces the "Fish" enemy! This enemy comes in two varieties: Timer and proximity. The fish on a timer jumps at a set rate while the proximity fish only jumps when you get close enough. The two varieties give a nice blend between challenging and frustrating :).

x2 New Mini Games

Between working on assets for world 4 and the new fish enemy, I was able to create two additional mini games that I've had in the idea bucket for a while.

Hit The Target

In this mini game you tilt the Playdate left or right to position yourself above the poor old man you are about to poop on.


Match The Notes

In this mini game you match the 4 notes that are played to you (which is sometimes harder than you'd think in the middle of a level).


Bug/QoS Fixes

  • Fixed an issue where the timer didn't always pause between the platforming levels and mini games. This wasn't as big an issue in earlier worlds, but as levels get harder to complete, every second counts.
  • Fixed an issue where the character wouldn't jump if you pushed left/right+jump at exactly the same time. This became noticeable with the fish enemy since you are stopping and jumping constantly (vs just being at a full run most the time).

Future

With world 4 finished there are only two worlds left to go! The next world that I will be working on will be forest themed with another new enemy. I've also been posting short form content updates on TikTok and encourage you to give a follow if you use that platform (and thank you)!

If you have any ideas always open to input! Thank you for your time and interest!

Comments

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Looks great! Great that you keep adding!

I've seen you also have a new background. It would be cool if the waves move :) also it could be a bit lower I think.

Is there more depth to the poop minigame? Or is a one time hit job? :) Maybe the way you (s)hit a target is directly from above, so the player has to time it and the bird could have different speed so it's not always the same?


About the fish enemy, have you checked the mechanics of a classic fire ball from lava from super mario? I don't know how they work together, but I think that's the important thing how are the fishs timed together. So it can be a challenge and not to quickly be frustration, has you wrote.

(+1)

Dom, great to hear from you and always appreciate your feedback <3!

Each world (there will be 6 in total) has its own parallax background. I haven't thought to approach an animated parallax yet, but that will have to go into the idea bucket for improvements. Right now, I am trying to keep scope low so I can see this thing to the finish line.

Not much depth to the poop mini game other than tilting the Playdate right or left and then hitting poop button while above the target. The target can spawn on either side though. That is a good idea with change of speed.

I haven't seen the mechanics of the classic Mario fireball, but I will look into that :).

I really want to give this game enough meat to feel catalog worthy!